The Use of Game Dynamics to Enhance Curriculum and Instruction: What Teachers Can Learn from the Design of Video Games

Sorry, folks.  This piece is a bit more academic, quite a bit longer, but still useful.  You see, video games have received an increased amount of recent attention from educational institutions due to their widespread use and their ability to engage and sustain players in difficult learning tasks for extended amounts of time. Many studies have been conducted on the potential of video games to influence learning. However, some educational researchers have begun to analyze how the game dynamics embedded in video games are used to immerse students in difficult problem-solving and to support their learning. This article examines the need for public school educators to adapt a game design mentality when designing secondary level curriculum and instruction. Game design is presented as a tool for improving student learning and suggestions are offered for how educators can incorporate game dynamics such as narrative context, explicit interconnectedness, well-ordered problems, control, choice, customization, and co-design.  Want to read more?  Below is lijocink to ‘The Use of Game Dynamics to Enhance Curriculum and Instruction: What Teachers Can Learn from the Design of Video Games.’  I have worked on it for several months, and the Journal of Curriculum and Instruction just published it.  Enjoy.